


Personally, I think that became frustrating and overused when it appears in 10 consecutive levels (a winter theme doesn't have to mean slippy ice throughout). The challenge increases in World 7 with slippy ice levels. Most importantly, you can pace through levels that feel like they could be in Mario 3 or Mario World. It plays out with the right amount of challenge and exploration. Level design and difficulty generally fall into the 'legit' category that I mentioned. Where new ideas are introduced, they usually add a new challenge which is either a nice new thing to play or a frustrating part that you'll be glad to beat. I want something that feels like a legit Mario game and this ticks that box. Kola Kindom Quest is exactly the kind of hack that I like to play.
